Using Dash as an end-of-class activity

EP Dash is a great way to end a class. It will give your students a fun and interactive activity at the end of the lesson to see how much they have learned. 

On average, Education Perfect Dash boosts student engagement by 6%. Students' fastest times will go onto a scoreboard, where they can see how they rank within their class, school, country, and around the world. 

Navigate to the Tasks tab and click + Assign a task at the top of the screen. 

Follow the first four steps as requested when setting up a new task. Step five,  Education Perfect Dash, gives you the option to enable or disable the Dash option by using the tick box. There are three options available for students to play Dash:

  • When they finish each Smart Lesson.
  • When they completely finish the task.
  • Immediately.

Once you have selected the criteria best suited, click Assign Task

Students will be asked up to 10 random questions from the Smart Lesson they've just completed, or up to 20 translation questions that they will need to answer as quickly as they can. 

The main menu for EP Dash

Students will lose a life (rocket) for each question they get wrong, plus they'll be asked that question again at the end of the Dash; run out of lives and it's game over!

A student's time won't be submitted to the scoreboard if they run out of lives.

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